![]() Normally I’d wait to the end of a review to address technical shortcomings, but this one was kind of big so I wanted it to be front and centre. Restarting the mission, restarting the console, COMPLETELY REDOWNLOADING THE 150 GB GAME ITSELF – all of these measures proved futile. Cold War’s short and relatively inconsequential campaign was made all the more so by the fact I could not complete its final mission, due to a bug that made my Xbox Series X give up the ghost and simply turn itself off. So too then is reviewing a portion of a game that won’t let you actually finish it, despite best efforts. Several things in this life aren’t easy saving for a house deposit in Melbourne, reading Dr Seuss’s Fox in Socks, writing a haiku about bird farts (actually I reckon I could do that) all border on impossible. Fortunately, Black Ops Cold War has the multiplayer chops to carry it, and it is infinitely more enjoyable and recognisable as a Call of Duty experience than its direct predecessor, but its technical state (especially in the campaign) is utterly shameful. But alas Mr Morrison, I am not allowed to break on through as you command me, the game will not let me. ![]() A year later in Black Ops Cold War I encounter a game-breaking bug in a mission called Break on Through, an obvious reference to the influential tune by The Doors. I did not care for Modern Warfare’s multiplayer in the slightest, doors or no. Last year’s Modern Warfare was affectionately dubbed Modern Doorfare, owing to the thousands of doors in its clusterfuck levels you could open and close at a whim. Perhaps the 5G towers, chemtrails and fluoride have finally got me, but doors in a Call of Duty game have come to represent a portent of doom.
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